• . AXIS & ALLIES: Iron Blitz Edition GAME LIST GENERATOR PC (all 32,000+) PC DOS PC Windows PlayStation (all 10,000+) PlayStation PlayStation 2 PlayStation 3 PlayStation 4 Xbox (all 5,000+) Xbox Xbox 360 Xbox One Any genre Action Adventure Driving Education Puzzle Role-playing Simulation Sports Strategy Any combined genre No combined genre.
  • In terms of graphics, Iron Blitz offers improved animations over the first Axis and Allies title. There's also some real WWII stock footage inserted into the game at key moments. Ownership of units.
(Redirected from Axis & Allies: Iron Blitz)
Axis & Allies
Developer(s)Meyer/Glass Interactive
Publisher(s)Hasbro Interactive
Designer(s)James Haldy
Platform(s)Microsoft Windows
ReleaseOctober 6, 1998[1]
Genre(s)Computer wargame
Mode(s)Single player, Multiplayer
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Axis & Allies is a 1998 computer wargame closely based on the Axis and Allies: Classic board game.
Players take control of one of five world powers at the start of 1942 in WW2, grouped into the opposing factions of the Allies (US, UK, and USSR) and the Axis (Germany and Japan). Victory conditions are set at the start of the game: complete world domination, the capture of enemy capitals, or reaching a set level of economic power by the Axis.
The game is turn-based, with the USSR turn first, and the USA turn last. Each power's turn of the game is broken into several phases. First is the research phase, where IPCs (a representation of industrial power) can be gambled in an attempt to develop advanced technology, such as jet engines or rockets. The remaining IPCs are then used to buy troops in the purchase phase. Troops are then moved in the combat move phase, and battles resolved in the combat phase. Non-combative moves are then performed in the non-combat move phase, new units are then placed at the powers' factories & IPCs for all territories the power now controls are collected in the place units/collect income phase and the powers' turn ends.
A second edition of the game was released in 1999 titled Axis & Allies: Iron Blitz. It added a function to allow the third edition rules of the game as well as new features such as allowing a submarine to submerge instead of withdrawal and having multiple AA guns occupy the same territory. In addition, it included many alternate scenarios, providing for events that ranged from a Western Allied-Soviet war after World War II (Allies: UK/US vs Axis: Soviet Union/(Communist) Germany), to the Molotov-Ribbentrop Pact being made into a formal alliance, which turns Japan into the Allies (Allies: UK/US/Japan vs Soviet-German Axis.) And, of course, there is the default scenario from the board game (Allies: UK/US/Soviet vs Germany/Japan.)

Gameplay[edit]

Each power has a turn of 5 steps during each round of play. Each of the 5 powers will have a turn in a complete round of play. A full round of play consists of: USSR, Germany, United Kingdom, Japan, and United States. If one power's armed forces are completely destroyed, that nation is removed from play and gameplay skips that power's turn. Example: United Kingdom destroys all of Germany's armed forces. The play now follows: USSR, United Kingdom, Japan and USA. However, if Germany's ally Japan liberates Germany's capital and later Germany can produce new units, then Germany's turn is now restored as it was at the start of the game.
IPCs otherwise known as Industrial Production Certificates, is the only currency in the game. IPCs are used to buy land units, sea units or air units. Each power collect IPCs at the end of their turn. IPCs are collected for every territory under the player's control that has an IPC value at the end of each turn.

Victory[edit]

Allies: Historical victory of capturing both Axis capitals. Total victory means that both Japan and Germany are captured and none of the Allied capitals are captured by the Axis.
Axis: One of 2 conditions are met.
Total Victory: Axis capturing 2 of the 3 Allied capitals and none of the Axis capitals are captured by the Allies.
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3ds emulator for mac os. Left 4 dead download for mac. IPC Victory: When the combined IPCs controlled by both Japan and Germany reach 84 at the end of a complete round of play.
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Reception[edit]

Reception
Review scores
PublicationScore
CGW[2]
PC Gamer (UK)63%[4]
PC Zone80/100[3]
Computer Games Stratey Plus[5]
PC GamesB+[6]
The reviewer from the online second volume of Pyramid stated that 'The computer version solves the problem of having to round up players, and eliminates the tedious chore of setting up the board. From the impressive opening movie to the video clips for air raids, anti-aircraft guns, and offshore bombardments, to the final clip for each alliance's victory, the game is as riveting as the tabletop equivalent.'[7]
Axis & Allies was a commercial success, with sales of roughly 300,000 copies by February 1999, after its release in September of the previous year.[8] It reached 350,000 in sales by June. At the time, Computer Gaming World's editors wrote that 'Panzer General's record as the best-selling computer wargame is in jeopardy' thanks to the success of Axis & Allies.[9]
Axis & Allies was a runner-up for Computer Games Strategy Plus's 1998 'Wargame of the Year' award, which ultimately went to The Operational Art of War. The editors noted the game's 'mass-market appeal'.[10]

See also[edit]

References[edit]

  1. ^'Hasbro Ships Axis & Allies'. GameSpot. October 6, 1998. Archived from the original on June 11, 2000. Retrieved December 6, 2019.
  2. ^Carter, Tim (January 1, 1999). 'Axis & Allies'. Computer Gaming World. Archived from the original on 2000-08-16. Retrieved 2018-10-30.
  3. ^Shoemaker, Richie. 'Axies & Allies'. PC Zone. Archived from the original on 2008-12-02. Retrieved 2018-10-30.
  4. ^Weston, Jason. 'Chummy'. PC Gamer UK. Archived from the original on 2002-03-19. Retrieved 2018-10-30.
  5. ^Klimushyn, Chuck (October 26, 1998). 'Axis & Allies'. Computer Games Strategy Plus. Archived from the original on 2005-03-19. Retrieved 2018-10-30.
  6. ^Dultz, Marc. 'Axis & Allies'. PC Games. Archived from the original on 1999-10-09. Retrieved 2018-10-30.
  7. ^'Pyramid: Pyramid Pick: Axis and Allies'. Sjgames.com. December 11, 1998. Retrieved 2020-05-05.
  8. ^Takahashi, Dean (February 16, 1999). 'New job for war vets: Game consultant'. ZDNet. Archived from the original on August 12, 2017.
  9. ^Green, Jeff (June 1999). 'CGW Does E3'. Computer Gaming World (179): 46–48.
  10. ^Staff (February 11, 1999). 'The Best of 1998'. Computer Games Strategy Plus. Archived from the original on February 3, 2005.

External links[edit]

  • Axis & Allies at MobyGames
  • [1]https://web.archive.org/web/20100621071421/http://axisandalliesworldclub.net/ AAWC - Axis & Allies World Club (competitive ladder play for the 1998 Hasbro version)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Axis_%26_Allies_(1998_video_game)&oldid=955117821'
Axis & Allies ( 1998 ) ( Hasbro | MobyGames | Wikipedia )
Axis and Allies World Club - Online Axis & Allies competition ladders and tournaments.
e-WarZone - The WarZone is a multiplayer gaming lobby for DirectPlay 7 or earlier games.
*** Getting Started with the Unoffical Fixpacks: ***
1. Install AA Starterpack v6.0 from AAWC or e-WarZone.
2. Install drawfix v3.82 from here or AAWC.

Axis And Allies Iron Blitz Download


--- v3.82 may be buggered for some --- here is v3.82 sans resizable window
3. Multiplayer: Install the e-WarZone client.
--- If you're having trouble hosting, be sure to select the 'Router Bypass' option.
Axis and allies windows 10
*Message Board for help with, or the discussion of, the unoffical fixpacks at AAWC.
Also see AAWC's Instructional Videos.
Note: On Win8 use ddwrapper. With these settings: The Win8 performance problem only occurs if the back buffer is attached to the front buffer, but I've yet to go back and changed what the game does originally.
*** Feature List: ***
Blue Text marks drawfix features
Green Text marks AA Starterpack features*
( *this listing of Starterpack features may be incorrect or incomplete )

Improved Compatibility:
Various tweaks pertaining to DirectDraw
Various tweaks pertaining to DirectPlay
Fixed video hanging/jumping on systems with more than one processor
Play without the CD
Dice:
More dice rolls per side - 255 (up from 164)
Multiplayer: Dice stats '/luck'
Multiplayer 1v1 Only: Better Dice Generator
Multiplayer 1v1 Only: Security from Cheating
Multiplayer: Tech Roll notification in the chat window ( 1v1 Only ?? )
Saved Game Editor:
Corruption Fixer - allow most corrupt saved games to be loaded.
Edit cash-on-hand for each country
Edit Tech for each country
Mods:
Change territorial IPC values.
Change default controller of a territory. (not capitals)
Change alliances. (still 3v2)
Change liberated territory ownership rules.
2 Dice Heavy Bombers Option
General Bug Fixes:
Maximum number of units allowed on the board is now over 1000 (up from 300)
Submarines in allied sea zones may now retreat from combat.
Battleship Bombardment without enough other attacking units no longer causes the game to freeze
Strategic Bombing will no longer occur again after saving and reloading the game.
Multiplayer: '/fixup' anti-aircraft gun ownership
Retreat system overhualed.
Infantry units may paratroop more than once.
Amphib assault w/naval conflict to empty territory freeze is fixed.
Workaround: Allow an un-submerging sub to leave a hostile seazone.
Combat involving 2-hit Battleships will now apply all hits before ending.
Uncapped USA Industrial Complex Production - workaround for a bug.
Drake Passage and S Central Atlantic should not connect to each other.
E Central Pacific should not connect to the Peruvian Sea.
North Central Atlantic should connect to the Labrador Sea.
Prevents accidental skipping of in-progress weapon development
Multiplayer: Unit stats are synchronized after loading a saved setup
Un-placing an Industial Complex no longer leaves behind an 'invisible IC'
Attacker submarine retreats no longer cause a never-ending battle.
Combat Movement Bug Fix:
Allow unit moves to non-combat locations during the Combat Phase.
(Avoid anti-aircraft flak, Establish retreat routes, or move carriers to show valid fighter ranges)
It should not be used illegally to block naval retreats.
Neutral Bug Fixes:
Tanks can now blitz through captured neutrals
Planes can now use their final movement point to land on a captured neutral
Planes now capture neutrals by flying over them
To prevent accidental buying, planes will now never automatically path over uncaptured neutrals
A 3 IPC penalty is always applied when a neutral is first captured
Neutral no longer captured by an amphib assault that was aborted.
Chat Improvements:
The chat log will no longer be erased when it is closed
Enter “/ping” to see the internet lag time to all other players
Enter “/stats” to see IPC’s and Production of all countries.
Enter '/exit' if you’re stuck on the combat window and can’t quit the game.
Partner Tells: Enter '.' at the start of a line to send text to only your allies
UI Improvments:
AutoSave automatically before each battle and after each turn phase
Toggle flag display on or off (Alt+F)
Allow Alt+Tabbing ( use only when windowed )
Windowed mode (alt+enter)
Vsync
Scroll the map with the Arrow-Keys
MOUSE4 and MOUSE5 are bound to Ctrl+left-click
Faster Transport Unloading & Movement
Tinted the color of Combat Unit images to denote their nationalities
Edit Mode Improvments:
Allow unit placements on foreign capitals.
Allow multipul Anti-Aircraft Guns in the same territory.
Added a button to create 1-Hit Battleships.
Move 1-Hit Battleships without healing them.
Added the ability to minimize the edit menu.
Fixed a bug that prevented unit selection after a new unit placement.
Added a shortcut menu to help set up games for the Kremlin ruleset.
AA Odds Grapher
Program which gives detailed statistics on any battle.

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Hasbro Axis And Allies Download

A quickly made dice logger is also availible: aa_dicelog.zip